Studio PEOPLE Can Fly, Giving the world Outriders and BulletStorm, it still will not get out of the black strip. General manager Sebastian Voitsakhovsky (Sebastian Wojciechowski) said that the staff of the studio will be reduced for the second time in a year, and also PCF forced to reduce the scope of her publishing strategy.
Briefly about the main:
In the end PEOPLE Can Fly suspend cooperation or reduce more than 120 employees. According to Voitsakhovsky, All these steps are due to too harsh conditions in the video game market. To adapt to a changing situation, the team will throw strength to create only one project – it PEOPLE Can Fly going to publish it on its own.
We believe in our teams, games and their potential, and we still intend to continue our path. But we need to adjust our plans to our financial capabilities.
Sebastian Voitsakhovsky
Recall that in January the studio fired more than 30 employees, and also revised the budget and scale Project Gemini. This title is prepared in cooperation with Square Enix and should go out in 2026.
PEOPLE CAN Fly canceled the AAA-game, which she worked on since 2020. Once she wanted to publish her Take-Two
December 11, 2024 December 19 will be a debut show Space Engineers 2
December 11, 2024 Black Myth: Wukong received an update with testing mode and cards
The best comments
Firing before Christmas and New Year, when they give out quarterly bonuses, and people Harosh.
People can fly to hell. So the https://nonukcasinosites.co.uk/review/cosmicslot/ leadership said to the employees.
Days without news about reduction in gaming companies: 0.
PEOPLE CANT BE Employed
You can illustrate two types of people here with a comment here))
The gift is strong, rather coal for those who behaved badly;)
I remember when these abbreviations were just beginning, everyone was joking that only unnecessary employees were dismissed, but as practice shows, the situation once again suggests that the industry now has serious problems
And because you need to do bulletshtorm 2, and not technology -like technologists such.
Rightly, though a talented company.
She gave Painkiller first
Twice? If under the second time you mean a reprint (with a bonus in the form of a character of the nukem), then it initially did not fall.
And the game itself gained its own in sales, the heads themselves said, google. It’s just that at first she did not sell out, as effective managers advanced.
Well, yes, if you take sales. Owraders sold well, although it was advertised at every step? No, in figs no one is interesting.
Hitchfire is well sold? Don’t think.
Addition:
– more than a million reprints of Bulletstorm (the inconsistency said that they were satisfied)
– Owraders, although it was sold in 3.5 lyama, but, I quote: “Outriders revenues, as of it, did not cover the budget spent by Square Enix for the development, marketing and distribution of the game”, t.e. The release is failure
– I did not find the data on Hitchfire, but 6k reviews to Steam, as it were, hint that sales are tiny.
Because fans expect a b-m sequel from them, and not incomprehensible experiments and jerks.
I am glad that they do and publish it on their own, less than a third -party influence on the project and the release date. There is a chance that with the exit it will be a ready -made project that will not come to finish.
Why should they make a continuation of the game, which, although magnificent, but has failed twice in sales?
Recently played autraders, I really liked the game. It is a pity that the people did not accept her.